Virtual Reality

Open minds: why curiosity should be designed into workspace

Two new research studies have reinforced what neuroscientists have known for a long time: curiosity is good for the brain and should be a key component of workplace performance

How the metaverse came unstuck over the hardware of headsets

Could the real reason for Meta’s retreat from its vision for the metaverse be that people feel self-conscious wearing headsets and there is suspicion around sinister-looking goggles?

How biophilia supports wellbeing in virtual reality environments too

The restorative power of biophilic design has long been evidenced in the academic world and implemented in the professional one. New research suggests it works equally well in VR